video game and violence
Video games, violence and mass shootings have a long, complicated history
Talking about acts of violence like mass shootings with your children is not easy. If you have to have that difficult talk, remember the four S's. Video games again have been invoked as one of the causes of violence in the U.S. in the wake of mass shootings this weekend in El Paso, Texas, and Dayton, Ohio. President Donald Trump, who last year held a video game summit after the February 2018 Parkland, Florida, shooting that killed 17 people at Marjory Stoneman Douglas High School, was among several public officials who called out video games as a potential factor in shootings, mentioning video games and violence. President Donald Trump on Monday condemned white nationalism and said he supported "red flag" laws, which could limit a person's access to firearms if the person is determined to be a potential threat to the public.
What Research Says About Video Games And Violence In Children
President Trump held a roundtable at the White House Thursday to discuss violent video games and how they relate to school shootings. NPR's Ari Shapiro speaks with Douglas Gentile, psychology professor at Iowa State University, about what research tells us about video games and violence in children.
We Do Not Need Yet Another "Conversation" About Video Games and Violence
Future Tense is a partnership of Slate, New America, and Arizona State University that examines emerging technologies, public policy, and society. Within 48 hours of the Parkland, Florida, shooting, Kentucky Gov. Matt Bevin blamed the 17 deaths at Marjory Stoneman Douglas High School on entertainment and video games. "It's not the gun" that's responsible for the murders, he said. As Bevin repeated his obtuse theory over the ensuing days, President Trump echoed it, saying Feb. 23 that he is "hearing more and more people say the level of violence on video games is really shaping young people's thoughts." It came up again at Trump's roundtable discussion Wednesday about school shootings.
Video games and violence are linked โ but not the way Trump thinks
Following the school shooting in Parkland, Florida, responsible for the loss of 17 lives, Donald Trump held a meeting at the White House. Seemingly intended to disabuse the nation of the imminent threat of semi-automatic weapons, the president shifted attention to other possible culprits: violent video games. He said: "I'm hearing more and more people say the level of violence on [sic] video games is really shaping young people's thoughts." Considering he couldn't maintain focus on violent games for a full speech, let alone a news cycle, it's a challenge to muster concern about what Trump's bluster means for the future of the medium. Nor is the fate of the video game industry as pressing as the fate of the nation's populace, whose lives will remain in real peril, so long as Trump and his supporters continue to turn the conversation away from dramatic change in the commercial gun industry.
It's Time To End The Debate About Video Games And Violence
In the wake of the Valentine's Day shooting at a Broward County, Florida high school, a familiar trope has reemerged: Often, when a young man is the shooter, people try to blame the tragedy on violent video games and other forms of media. Florida lawmaker Jared Moskowitz made the connection the day after the shooting, saying the gunman "was prepared to pick off students like it's a video game." In January, after two students were killed and many others wounded by a 15-year-old shooter in Benton, Kentucky, the state's governor criticized popular culture, telling reporters, "We can't celebrate death in video games, celebrate death in TV shows, celebrate death in movies, celebrate death in musical lyrics and remove any sense of morality and sense of higher authority and then expect that things like this are not going to happen." But, speaking as a researcher who has studied violent video games for almost 15 years, I can state that there is no evidence to support these claims that violent media and real-world violence are connected. As far back as 2011, the U.S. Supreme Court ruled that research did not find a clear connection between violent video games and aggressive behavior. Criminologists who study mass shootings specifically refer to those sorts of connections as a "myth."